Struct ObjectData

Represents an entity in an object layer.

Objects are not necessarily grid-aligned, but rather have a position specified in pixel coords. Each object instance can have a name, type, and set of properties defined in the editor.

Fields

Name Type Description
gid uint Identifies a tile in a tileset if this object is represented by a tile
height int Height in pixels. Ignored if using a gid.
id int Incremental id - unique across all objects
name string Name assigned to this object instance
properties string[string] Optional properties defined on this instance
rotation float Angle in degrees clockwise
type string User-defined string 'type' assigned to this object instance
visible bool Whether object is shown.
width int Width in pixels. Ignored if using a gid.
x int x coordinate in pixels
y int y coordinate in pixels

Authors

rcorre

Copyright

Copyright © 2015, Ryan Roden-Corrent

License

MIT